How to know where my object is going to fall?
The tille says everything but this image explain better what I want to know:
Answer by AurimasBlazulionis · Dec 17, 2016 at 05:27 PM
You can never know. Not with Unity's built-in physics. The only thing you can calculate future position for is Character Controller. Otherwise it won't work.
You will need to use different physics engine like Bullet Physics. Just search that up in the Asset Store.
I figured out how to do it with Unity's built-in physics.
How did you figure it out? I'm looking at making some AI artillery that will need to calculate that...
It's a physics equation: Range of a projectile
Well, it is completely possible to predict that in such simple environment, but if there are any colliders blocking the projectile, then... That is hard.