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Question by EighthGear · Oct 01, 2016 at 06:57 AM · aienemyai

Enemy AI Detect And Follow (Need Help)

Hey guys, I'm currently building a horror game on my laptop. But I am having serious trouble with AI Detect and Follow. I want the enemy AI to walk around randomly, but when he detects me from a distance, he follows me! Could someone please help me!

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Answer by RemDust · Oct 01, 2016 at 07:52 AM

I would have 2 different behaviors : - random walking (you should take a look at A* ai) - a "follow" : just a circle collider that triggers when player enters. just check for player transform.position on a fixed time (build a simple timer to refresh the position you're targeting) and move forward this position !

Every code here is pretty basic, hope this will help :)

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avatar image EighthGear · Nov 13, 2016 at 09:52 PM 0
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I'm still confused

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Answer by imaginationrabbit · Oct 01, 2016 at 10:09 AM

You could have the Enemy check the distance of the player- and if it is past a certain limit there is no detection- you could also also fire a ray to the player with a ray/sphere cast of a certain length so if it returns false there is no detection-

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Answer by Thomas-Hawk · Nov 14, 2016 at 07:36 AM

First step, is to follow a lot of Unity's lessons and tutorials, and learn basic coding. the answers here will make more sense to you with a basic understanding of C# code.

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