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Question by ad48 · Aug 04, 2011 at 06:45 PM · playerprefs

Save level

How Save Level when Playing and then load (using PlayerPrefs)?

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Answer by ad48 · Aug 05, 2011 at 07:25 AM

Example

This is an Editor Script.

Exists same script, but MonoBehaviour?

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avatar image BerggreenDK · Aug 07, 2011 at 12:12 PM 0
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please, move your questions into the Comment section below the answer you are commenting on.

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Answer by ad48 · Aug 05, 2011 at 07:07 AM

What is PlayerPrefs.Save

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avatar image Blitzerine · Aug 05, 2011 at 07:13 AM 0
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dont qustion in the answer comment in others answer to comment on his answer

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Answer by BerggreenDK · Aug 05, 2011 at 01:10 AM

First of all, you'll need some way to access all the data you need to save.

If you create a GameData class and put every variable inside this one, it might be a little easier to use.

Secondly you need to program 2 functions, as you mention, a LoadGame() and a SaveGame()

These two functions will then either:

Grab data from PlayerPrefs and store it inside the GameData variables. or Grab data from the GameData variables and store them in PlayerPrefs.

PlayerPrefs

http://unity3d.com/support/documentation/ScriptReference/PlayerPrefs.html

You have to use these functions to GET or SET the values from your code.

Whats in your GameData class, I dont know as you havent shown us any code.

(note: I find your question rather general and with too little details, but I have tried to provide something usefull anyhow)

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avatar image BerggreenDK · Aug 05, 2011 at 01:11 AM 0
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Lastly, SEARCH in the upper right corner also works:

http://answers.unity3d.com/questions/17873/saveload-playerprefs.html

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