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Question by anonymous_16296 · Jul 13, 2019 at 04:17 PM · shaderscript.materials

Cannot change EmissionColor for HDRL/Lit shader from monoBehaviour

I am trying to change the emmisionColor for an object from the script but am unable to do so. The code I am using to change it is as follows

     GetComponent<Renderer>().material.SetColor("_EmissionColor", color);
     GetComponent<Renderer>().material.EnableKeyword("_EMISSION");
     GetComponent<Renderer>().material.color = color;

I added the 2nd and 3rd lines trying to debug this issue. I am sure the color value is correct as I am successfully able to change the base color using it. Any help is appreciated

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avatar image Hellium · Jul 13, 2019 at 04:32 PM 0
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Have you tried to swap the 2nd and 1st line?

avatar image anonymous_16296 Hellium · Jul 14, 2019 at 08:15 PM 0
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Tried that after reading your comment, didn't work

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