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Question by poupas · Jan 10, 2016 at 01:15 PM · c#rotationtransformlookat

LookAt() rotating the wrong way

Hey everyone,

I've got this problem:

I'm trying to add in a List, all of the positions and rotations that the agent needs to do, to go from a point to another.

The problem is that when I use the lookAt() the agent, sometimes, rotates to the wrong way (normally when he's pointing to (-1,0,0) and I want him to go left or when he's pointing to (1,0,0) and I want him to go right).

Code:

     List<MoveInfo> moves = new List<MoveInfo>();

     Vector3 initPos = selectedTransform.position;
     Quaternion initRot = selectedTransform.rotation;

     foreach (Vector2 position in movePositions)
     {
         //Calculate Rotation
         selectedTransform.LookAt(new Vector3(position.x, initPos.y, position.y));

         //Calculate Position
         selectedTransform.position = new Vector3(position.x, initPos.y, position.y);

         //Add new Move
         moves.Add(new MoveInfo(selectedTransform.position, selectedTransform.rotation));

     }

     selectedTransform.position = new Vector3(initPos.x, initPos.y, initPos.z);
     selectedTransform.rotation = new Quaternion(initRot.x, initRot.y, initRot.z, initRot.w); 

     return moves;
 

Thanks, Pedro Gomes

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