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Question by Reaksmey-Rt · Nov 01, 2016 at 04:59 AM · unity 5vrtimeframeontriggerstay

device.GetTouchDown(SteamVR_Controller.ButtonMask.Trigger) In OnTriggerStay()

Hello !

Currently I use Unity 5.4.1f1-GVR7 To create a small game with VR HTC Vive Controller . But I have a problem with "device.GetTouchDown(SteamVR_Controller.ButtonMask.Trigger)" use in OnTriggerStay() That it is not Run Only one frame; This is my code:

 private void OnTriggerStay(Collider other)
     {
         if (other.tag == "Oar")
         {
             if (device.GetTouchDown(SteamVR_Controller.ButtonMask.Trigger))
             {
                 isCaughtOar = !isCaughtOar;
                 print(isCaughtOar);
             }
 
         }
     }

Out put:

True

False

But I need only One Frame, So What's wrong with this and How can I do?

Thank you Advance !

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Answer by rapinnz · Dec 11, 2018 at 10:06 PM

here is what i have done in another project that hopefully answers your question alt text


untitled10.png (21.0 kB)
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