Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by SirBoboHobo · Apr 10, 2015 at 12:18 PM · projectunity 4.6

approaching a new project

Hello, I've been developing for about 3 months now, and I've developed 2 apps. On my second app when I created new project it really is new, no plugins which I imported, no scripts which i wanted to re-use, had to go back to first and copy, now, my question is, if there is some sort of way or do you guys have any tips on creating a new project yet saving the common things between project (Ad plugin+script, main menu, folders I'd like to re-use) seems a waste of time to do stuff that you already set up in a different project.

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
1
Best Answer

Answer by DoTA_KAMIKADzE · Apr 10, 2015 at 12:30 PM

Click RMB on your main Assets folder in project view => Export package => tick what you want to export => press export => save somewhere (preferably inside assets store). That's it.

As for me I have just made a "custom non-game" project in Unity and sorted it by folders logically and export it as a single package. Now on import you can always select what you need, and everything reusable is stored in a single handy-dandy unitypackage.

P.S. Obviously thing that you got from Assets store can just be imported and don't need to be saved in your "custom" package(s) unless you modified them.

Comment
Add comment · Show 2 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image SirBoboHobo · Apr 10, 2015 at 01:11 PM 0
Share

Also wanted to ask, when creating scripts like player deaths, score, and so on, should it be in separate scripts or in the player script, what's more efficient?

avatar image DoTA_KAMIKADzE · Apr 10, 2015 at 02:14 PM 0
Share

Depends! (e.g. for example if the score is displayed on your players head and the script is added to a player object then sure thing it can be within player script so that it can be easily maintained and takes less space, if it is shown on UI then it would be better to stick it to UI ins$$anonymous$$d, if it doesn't have monobehavior then you don't even need to add it to an object, but if the score is added to a players head and an enemies heads but they are controlled by different scripts then it would be wise to make a separate script for score and add it to both the player and the enemy object [or do it as an Interface or inherit as a base], and so on...)

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

19 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Unity 4.6 project upgrade 0 Answers

two projects in the same time 4 Answers

Why does unity reimport the assets every time I open a project? [SOLVED] 1 Answer

How do you determine the members of a project? 2 Answers

New Unity, what about my old projects? (HELP) 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges