Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by bnmn · Jul 23, 2017 at 02:09 AM · threadingprocesspipe

Infinite loop with named pipes

Hello everyone,

I'm currently trying to implement a threaded IPC service with named pipes in PipeTransmissionMode.Message. When reading received messages from the server stream, the thread gets stuck in an infinite loop because IsMessageComplete never evaluates to true.

The problem occurs in Unity 5.6.1f1 as well as 2007.1, but not in a .NET 4.5.2 console application using the identical code.

Having spent a whole day on trying to figure this out I'd very much appreciate if someone could point me in the right direction. I'm not sure if I'm doing something wrong or this is a bug in Unity.

Here is a minimal working example:

 using UnityEngine;
 using System.IO.Pipes;
 using System.Threading;
 using System.Text;
 using System.IO;
 
 public class MinimalPipeExample : MonoBehaviour {
 
     public string pipe = "MinimalPipeExamplePipe";
 
     void Start() {
         new Thread(runServer).Start();
         Thread.Sleep(1000); // wait until the server is running
 
         using (NamedPipeClientStream cs = new NamedPipeClientStream(".", pipe, PipeDirection.Out)) {
             cs.Connect();
 
             byte[] message = Encoding.UTF8.GetBytes("Hello World");
             cs.Write(message, 0, message.Length);
             cs.Flush();
             Debug.Log("C Message sent");
         }
     }
 
     void runServer() {
         using (NamedPipeServerStream ss = new NamedPipeServerStream(pipe, PipeDirection.In, 1, PipeTransmissionMode.Message)) {
             ss.WaitForConnection();
 
             MemoryStream ms = new MemoryStream();
             byte[] buffer = new byte[32];
             do {
                 int bytesReceived = ss.Read(buffer, 0, buffer.Length);
                 ms.Write(buffer, 0, bytesReceived);
                 Debug.Log("S Some bytes read; message complete: " + ss.IsMessageComplete);
                 // infinite loop here because IsMessageComplete is never true
             } while (!ss.IsMessageComplete);
 
             Debug.Log("S Message received: " + Encoding.UTF8.GetString(ms.ToArray()));
         }
     }
 
 }
 
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by bnmn · Jul 24, 2017 at 10:52 PM

Hello again,

I think I identified the problem. There are some remarks in the documentation of Mono suggesting that pipes are only supported on Win32 systems. See System.IO.Pipes.NamedPipeServerStream for example.

I'm hoping for better luck with sockets now...

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

108 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Best way to run a long algorithm in the background? 1 Answer

Pipe Game Water Flow 0 Answers

Best way to get code to run at very precise timing? 0 Answers

How to make work an android plugin on another thread?? 0 Answers

Unity debugger hangs when using System.Diagnostics.Process 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges