Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by AntonD · Feb 25, 2017 at 11:58 AM · guieditorhandlesdrawline

Handles.DrawLines lines not showing in scene view

Hi everyone. So here's the problem, I'm trying to make a selection box in the scene view but the lines are not showing up. Here's my code:

 private void DrawSelectionBox(float originX, float originY, float endX, float endY) {
         Debug.Log(originX + " " + originY + " " + endX + " " + endY);
         Vector3 topLeft = new Vector3(originX, originY, 0f);
         Vector3 botLeft = new Vector3(originX, endY, 0f);
         Vector3 botRight = new Vector3(endX, endY, 0f);
         Vector3 topRight = new Vector3(endX, originY, 0f);
 
         Vector3[] lines = { topLeft, botLeft, botRight, topRight };
         int[] indexes = { 0, 1, 1, 2, 2, 3, 3, 0 };
 
         //Handles.DrawLines(lines, indexes);
         //Handles.DrawLine(new Vector3(originX, originY, originY), new Vector3(endX, endY, endY));
         Handles.DrawSolidRectangleWithOutline(lines, new Color(1, 1, 1, 0.2f), new Color(0, 0, 0, 1));
     }

Everything is inside OnSceneGUI and still not showing anything. Please help :/ Thanks in advance!

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
1
Best Answer

Answer by LiloE · Feb 25, 2017 at 03:43 PM

You're using the wrong method :-)

The code should be called from the OnDrawGizmos function like this:

     private void OnDrawGizmos() {
         DrawSelectionBox(1, 1, 6, 2);
     }

This produces the following: selection rect


2017-02-25-17-42-51-unity-550f3-personal-64bit-tem.png (34.1 kB)
Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image AntonD · Feb 25, 2017 at 07:29 PM 0
Share

Thanks for the reply! One question though. That method is in an editor script and i cant use OnDrawGizmos in there. Any ideas on that? I thought of connecting somehow the OnDrawGizmos on the monobehaviour with the editor script but im not sure if that works.

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

141 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Set UnityEditor.Tools.handlePosition 0 Answers

Receiving strange error for first time 1 Answer

How to disable this kind of gizmo? 1 Answer

GUI.Window. Wanting to allow clickthrough 0 Answers

Is there a way to customize the look of a overriden prefab variable? 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges