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Mouse looks still works in Pause menu Unity 5.3
Hello
I am not completely new to Unity. my problem is my coding skills are not yet where i would like them to be at. I did a tut on youtube for making a pause menu : https://www.youtube.com/watch?v=PGRXb4ghDws
After following the tut and using the code, my game paused as it should, but when I move the mouse to select a button in the pause menu, my game looks around at the same time.
I have been trying for nearly 5 hours now to try find a solution to the problem, but nothing seems to work at all.
This is my code so far:
using UnityEngine; using System.Collections; using UnityEngine.UI; using UnityEngine.SceneManagement; using UnityStandardAssets.Characters.FirstPerson;
public class PauseScript : MonoBehaviour { GameObject PauseMenu; bool paused; bool muted; [SerializeField] Text mutetext;
// Use this for initialization
void Start ()
{
paused = false;
PauseMenu = GameObject.Find ("PauseMenu");
}
// Update is called once per frame
void Update ()
{
if (Input.GetKeyDown (KeyCode.Escape))
{
paused = !paused;
}
if (paused) {
PauseMenu.SetActive (true);
Time.timeScale = 0;
//GameObject.Find ("player").GetComponent<FirstPersonController> ().enabled = false; //This line doesn't work at all.
//GetComponent<UnityStandardAssets.Characters.FirstPerson.FirstPersonController>().enabled = false; // This line doesn't work at all.
}
else if (!paused)
{
PauseMenu.SetActive (false);
Time.timeScale = 1;
}
}
public void Resume()
{
paused = false;
}
public void MainMenu ()
{
SceneManager.LoadScene ("menu");
}
}
Any help would be greatly appreciated, You can alter my code to show me what you changed.
Kind regards
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