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Question by Bentoon · Aug 17, 2014 at 11:57 PM · texturesvisibility

grouping Textures

Hello people I am turning the visibility of objects on and off with MeshRendering scripts in C#

Everything is good but sometimes I have a slew of things and would rather group them (dragging on top of each other hierarchy) in to trigger the visibility . However, the mesh renderer fails to work for parent child. How would you handle?

Thanks for your time

~be

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Answer by Cherno · Aug 18, 2014 at 12:44 AM

 MeshRenderer[] childrenRenderers;
     childrenRenderers = gameObject.GetComponentsInChildren.<MeshRenderer>();
     foreach (MeshRenderer rendererCurrent in childrenRenderers) {
         if(rendererCurrent.gameObject != gameObject) {
             rendererCurrent.enabled = false;
         }
     }
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avatar image Bentoon · Aug 18, 2014 at 01:48 AM 0
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Thank you Cherno I actually am finding I have to do it manually for each grouping... partially because my organization is so primitive... & partially my design so irregular Thanks for your answer

be

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