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Question by landon88 · Jul 25, 2013 at 11:52 PM · enemypathfindingfollowmaze

Help With Maze Pathfinding AI.

I have made a level that is more or less a maze. I am trying to make an AI that, when spawned, will navigate through the maze to the player. I have done a lot of research on something like this but i couldn't find anything that would do what i need. I have been working with a*pathfinder project path finding to a static target such as a cube but i can't figure out how to make it follow the character. I use C# so it would be greatly appreciated if all of the scripts were in C#.

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Answer by chris_taylor · Jul 26, 2013 at 12:07 AM

Rain{indie} has a good pathfinding that will work in unity free also.

http://rivaltheory.com/rainindie/

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avatar image clunk47 · Aug 09, 2013 at 04:52 PM 0
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Thanks for the suggestion, I myself am going to look into this. +1

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Answer by whydoidoit · Aug 08, 2013 at 09:03 AM

You could take a look at this article on Unity Gems which covers A* pathfinding:

http://unitygems.com/astar-1-journeys-start-single-step/

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avatar image clunk47 · Aug 09, 2013 at 04:52 PM 0
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  • for nice reference :)

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