Help for Quest System
We are developing a Role Playing Game and it's kinda hard for us to Implement the Quest System, where the game can keep track of the objects and requirements of a quest.. can you give us some key points to start over with the Quest?
we are using PlayerPrefs to store data, but i've realized that it is not very flexible when it comes on Database stuff.. so im now implementing the Text file for database..
we will not use SQLite because it's hard to implement.
Answer by srivello · Sep 28, 2016 at 08:14 AM
Hi!
Creating a Quest System feature is complex, and a challenge to answer in one post. There are so many approaches that are possible
Here are some resources you my find useful. Because this feature is so common (in both user experience and development needs), USING an asset store solution may offer you the best starting point, rather than creating your own solution from scratch.
And by USING, I mean pay, download, use-as-is or just read the docs and the code and learn from the package as you create your own solution, inspired by the package.
If you have questions on specific subfeatures, ask here.
Best wishes,
-Sam
Discussion - https://forum.unity3d.com/threads/how-to-develop-a-quest-system-process-ways.92902/
Asset Store Packages - https://www.assetstore.unity3d.com/en/#!/content/63460 - https://www.assetstore.unity3d.com/en/#!/content/10741
Thank you for the answer sir. I've thought of this, Haha it's too broad to work on.
$$anonymous$$y $$anonymous$$m will have to decide if we are going to buy that quest package and RPG animation stuff.. xD kinda verdict since we are just students.
Answer by OctoMan · Sep 28, 2016 at 09:06 AM
Hints for quest systems are everywhere, but alot approaches are possible to get it finished. Some already in the AssetStore, some incomplete or bad tuts on youtube.
Currently i'm working on one, it is in the final steps, not to complex, and easy to setup. It wont be to expensive.
Here is my Forum thread. https://forum.unity3d.com/threads/wip-quest-system.433591/
Oh sir. i've been following your channel since i've started this project xD HAHA what an Honor. Sir, if wouldn't care, can i ask what is the tentative date of the release of your Quest system and its How-to-use video?
How small the world is :D.
A release date is hard to tell since Unity takes 5-10 days to bring it into the shop. The setup guide is fast done, since it is pretty easy to setup. Since i also write on the manual it might take, including Unity time, about 15 days to be in the shop.
Price will be 10-15 bucks, not sure yet.
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