Editor: tile texture floor like HPL engine
Basically, what I want to do is that when you change the size of a plane, the texture applied to it is not getting bigger, but preserve its size with a tile, like the HPL engine
Example (min 5:30): https://www.youtube.com/watch?v=SxbQ4Lrmfuw
there is any form, script or asset to do this?
Thanks
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