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Question by Noobdeveloper101 · Jan 09 at 11:22 AM · buttonspriteimage

Change Sprite according to user choice

Hi all,

I'm making a small car race game where the player has to key tap his car to the finish line in order to win.

I want the user to be able to choose between 15 cars to use in the race.

I have a scene (called TrophyRun) where he can cycle through the cars and then hit play (taking you to the race scene).

Can someone help me understand how I can change the car sprite in the game scene so it matches the one that the player previously selected?

This is the script to cycle through the cars:

 public class CarSelection : MonoBehaviour
 {
     public Sprite[] gallery; //store all your images in here at design time
     public Image displayImage; //The current image thats visible
     public Button nextCar; //Button to view next image
     public Button previousCar; //Button to view previous image
     private int i = 0; //Will control where in the array you are
 
     void OnEnable()
     {
         //Register Button Events
         nextCar.onClick.AddListener(() => NextCarButton());
         previousCar.onClick.AddListener(() => PreviousCarButton());
     }
 
 
     public void NextCarButton()
     {
         if (i + 1 < gallery.Length)
         {
             i++;
         }
     }
 
     public void PreviousCarButton()
     {
         if (i - 1 >= 0)
         {
             i--;
         }
     }
 
     void Update()
     {
         displayImage.sprite = gallery[i];
     }
 }
 

I have tried the below script but it doesn't seem to work:

 playerCar.GetComponent<SpriteRenderer>().sprite = GameObject.Find("CarSelection").GetComponent<CarSelection>().displayImage.sprite;


If anyone can give me some suggestions, that would be great!

Thanks in advance.

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