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Open sourcing a project with purchased Unity assets inside.
I am working on a game project that I would like to (open source) basically share on github later on. I am thinking of purchasing several unity assets to use in the game, but I've also read somewhere that redistributing asset store assets will violate the license agreement. Does this apply to open sourced projects?
Thanks
Answer by tanoshimi · Oct 15, 2016 at 12:30 PM
You absolutely can't do this. From the licence agreement: "It is emphasized that the END-USERS shall not be entitled to distribute or transfer in any way (including, without, limitation by way of sublicense) the Assets in any other way than as integrated components of electronic games and interactive media"
Answer by doublemax · Oct 15, 2016 at 09:28 AM
It should be obvious that you can't open source assets that you bought.
Answer by txzeenath · Oct 15, 2016 at 11:29 AM
apply to open sourced projects?
You're literally asking if posting your purchased assets up online for people to download is allowed.
The only way you can remotely do this is if you keep your purchased assets in a .gitignore so they aren't part of the public repo. Anyone who wants to run the project will need their own copies.