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[XBOX][CONTROLLER][INPUT] Xbox controller "Console/Guide" button not mapped in unity
I am building a game that relies on the Xbox Controller as the sole input source to the game.
I have been referring to this to get the input mapping I need.
The problem is that the console/guide/center isn't mapped for Windows.
I have a functionality that requires the center button to be interactive.
Answer by luluco250 · Jan 17, 2018 at 04:09 PM
The guide button is reserved for the system, that could be the Xbox 360/One's guide menu, the Windows 10 game bar, displaying the battery level for Xbox 360 wireless controllers on Windows and even Steam uses it for launching Big Picture mode and it's in-game overlay.
So I'd strongly recommend not to use it. If you're building some sort of program that really needs the guide button, your best chance would be to use Xinput directly, but since you mentioned you're building a game, then no.
If it's used for pausing, consider simply using the Start button, as most players are familiar with it. If it's a special function, you could use either Back or a combination of buttons.
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