Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by ZilvinasKrasauskas · Sep 27, 2016 at 01:47 PM · androidbuttonscore system

Allow button to only be pressed once before reloading scene

Hi,

I have a True or False game where it adds a score if a button that is the right answer is pressed, then a animation plays and the scene reloads with a new question, a score is also given right when the button is pressed. The problem is, that people can keep smashing the right answer button repeatedly for extra score as whenever they press it they get 1 added to their score. Is there a way to prevent the button to be pressed more then once before the scene reloads? I'm on Android.

I'm using sumScore & MaterialUI.

Here's my code with the score parts in it:

     IEnumerator TransitionToNextQuestion()
     {
 
         unansweredQuestions.Remove(currentQuestion);
 
         yield return new WaitForSeconds(timeBetweenQuestions);
 
         SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex);
         SumScore.SaveHighScore();
     }
 
     public void UserSelectFact()
     {
         if (currentQuestion.isTrue)
         {
             SumScore.Add(1);
             SumScore.SaveHighScore();
             
             
         }
 
         if (!(currentQuestion.isTrue))
         {
             SumScore.SaveHighScore();
             SceneManager.LoadScene("Lose");
         }
 
         animator.SetTrigger("True");
         StartCoroutine(TransitionToNextQuestion());
     }
 
     public void UserSelectFiction()
     {
 
         if (currentQuestion.isTrue)
         {
             SumScore.SaveHighScore();
             SceneManager.LoadScene("Lose");
         }
         if (!(currentQuestion.isTrue))
         {
             SumScore.Add(1);
             SumScore.SaveHighScore();
         }
 
         animator.SetTrigger("False");
         StartCoroutine(TransitionToNextQuestion());
     }
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
1

Answer by CasperK · Sep 27, 2016 at 03:04 PM

You could by adding an extra variable that disables the functionality. Something like this.

 isTurnOver=false;
 
 public void UserSelectFact()
 {
    if (!isTurnOver)
    {
          if (currentQuestion.isTrue)
          {
              SumScore.Add(1);
              SumScore.SaveHighScore();
              
              
          }
  
          if (!(currentQuestion.isTrue))
          {
              SumScore.SaveHighScore();
              SceneManager.LoadScene("Lose");
          }
  
          animator.SetTrigger("True");
          StartCoroutine(TransitionToNextQuestion());
    isTurnOver=true;
      }
 }

or you could disable the button entirely.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

4 People are following this question.

avatar image avatar image avatar image avatar image

Related Questions

Sprite change doesn't work in built game. 0 Answers

Hold touch button Unity Javascript 1 Answer

Shoot And Moving Button For android games! 0 Answers

Score Keeps resetting 0 Answers

Unity UI - Button Slow On Some Devices? 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges