Collision or Triggers both not working. 3D.
I'm trying to make collision work for my game but unfortunately, I'm having no success, after looking at multiple guides online I can't see why the collision isn't being detected.
About the collision.
- A cube object is falling into/onto a Sphere object. 
- Both have rigid bodies (3D rigid bodies). 
- One is kinematic (The sphere which is being fell on) 
- Both are not children in any element, They are both parent-elements 
- They both have box colliders. 
- I have tried all combinations of ticking "Is trigger" (On either, on both, on none). 
My current script looks like this:
 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class hittest : MonoBehaviour {
 
     void onTriggerEnter(Collider col) {
         print("test2");
         Debug.Log ("test");
         if (col.gameObject.CompareTag ("Win")) {
             col.gameObject.SetActive(false);
         }
     }
 
     void onCollisionEnter(Collision col) {
         print("test3");
         Debug.Log ("test");
         if (col.gameObject.CompareTag ("Win")) {
             col.gameObject.SetActive(false);
         }
     }
 }
I have tried looking everywhere on the internet with no success. If you need any more details, ask.
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