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Question by
MASyam · Sep 27, 2016 at 07:40 AM ·
networkingphotonrealtimepun
In Photon how to execute queue messeges (RPC buffer) before spawning player into room ?
When i tried to join a room the game got almost freeze and very slow because of getting many messeges (rpc call). Is there any procedure so that i can load the queue messeges (rpc call) before spawning player into the room ?
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