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Question by lawrence89 · Sep 27, 2016 at 06:26 AM · c#unity 5

Unity 3D: C# NPC Colliding each other

Hey guys, new to C# and Unity

I know how to stop my NPC's colliding into the player, i just can't seem to figure out how i can get them to stop colliding into each other as well as the player?

The NPC's have a tag of "AI", i have tried a few things now but i really can't figure this out?

Here is my code, any help is appreciated :) thanks guy

 using UnityEngine;
 using System.Collections;
 
 public class AI : MonoBehaviour {
 public Transform target;
 public int moveSpeed = 5;
 public int rotationSpeed = 2;
 public Transform myTransform;
 public float minDistance = 0.1f;
 
 
 void Awake ()
 {
     myTransform = transform;
 }
 
 void Start ()
 {
     target = GameObject.FindWithTag ("Player").transform;
 
 }
 
 void Update ()
 {
     Vector3 Distance = target.position - myTransform.position;
 
     if(Distance.sqrMagnitude>minDistance*minDistance)
     {
         myTransform.rotation = Quaternion.Slerp (myTransform.rotation, Quaternion.LookRotation (target.position - myTransform.position), rotationSpeed * moveSpeed * Time.deltaTime);
         myTransform.position += myTransform.forward * moveSpeed * Time.deltaTime;
     }

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