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Question by Kourosh · Apr 19, 2011 at 02:50 AM · crashperformancehardwareroot

Too many roots?

It happened a lot on runtime that suddenly unity through me an error says "Too many roots" and it crashes. Obviously there is something too heavy on performance that'll cause this. But I wanna know exactly which hardware is under pressure too much. Is it related to memory, process, graphic card or ...? And if you have any suggestions or advise on this matter I would like to hear.

Thanks,

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Answer by AngryOldMan · Apr 19, 2011 at 02:55 AM

The CPU/processor is usually the one maxing out when this happens. Check your task manager or whatever the mac equivalent of a visual performance monitor is and keep it ontop of all windows then run Unity just to check.

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avatar image Kourosh · Apr 19, 2011 at 11:03 AM 0
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Thanks, I tried it, you can barely notice the difference in memory or cpu usage. So weired. However with profiler, I can see drawcalls is about 200 max, and around 100FPS, yes during certain interactivites (like painting on a wall) the cpu usage goes really high. I used SetPixels/GetPixels. I think this code might need optimization, but should look into it again.

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