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Question by dandelo99 · Sep 26, 2016 at 11:01 AM · color changemathfdeltatime

How can i change numbers by time

I have day and night circle script i added it somethings for example _fogColorController it changes color of fog but it happen suddenly so i want to change color slowly what should i add to the argb numbers (like this intensity changes)? thank u so much

   if (controlIntensity && sunLight && (currentTime >= 18.0f || currentTime <= 5.5f))
             {
                 sunLight.intensity = 
 Mathf.MoveTowards(sunLight.intensity,0.0f,Time.deltaTime*daySpeedMultiplier*10.0f); //Gece
                 _fogColorController._fogColorWater = new Color(0.04f, 0.04f, 0.1f, 0.5f);
             }
             else if (controlIntensity && sunLight)
             {
                 sunLight.intensity = Mathf.MoveTowards(sunLight.intensity,1.0f,Time.deltaTime*daySpeedMultiplier*10.0f); //Gündüz
                 _fogColorController._fogColorWater = new Color(0.2f, 0.65f, 0.75f, 0.5f);
             }

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Answer by Astrydax · Sep 26, 2016 at 08:17 PM

Create variables called float red,green, blue = 0.0f; //or whatever starting values you need. Change these values as needed in update(). Something like: if red is not equal to the final target value then red+=5 * changeSpeed; . Then _fogColorController._fogColorWater = new Color(red,green, blue,0.5f);

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avatar image dandelo99 · Sep 27, 2016 at 01:05 PM 0
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Thank you so much it can be work i will try

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Answer by Haider96 · Sep 26, 2016 at 05:42 PM

Public float currentTime;

Void Update () { currentTime += Time.deltaTime; // currentTime plus or minus Time.deltaTime }

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Answer by dandelo99 · Sep 26, 2016 at 04:57 PM

i want to change my color slowly like intensity changes

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