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Is there a safe way to save to a high-score board in WebGL?
Hello all,
Unity noob here! I was looking into possibly publishing my game in webgl and am toying with the idea of creating a facebook application. Ideally i'd like this to be able to save highscores to an SQL database.
However i'm guessing this would involve sending a nice easy to read request from the javascript. Is there a safe way to access a database or even a webApi from webGL without details of the request leaking into a browsers inbuilt debugger or is this an avenue not worth chasing?
Answer by valyard · Jun 03, 2015 at 06:09 PM
I think everything you send or receive from the net while not using SSL will be visible in Chrome Dev Tools or alike.
You should invest into setting up SSL on your server and using it or encrypt/obfuscate your data.
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