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Question by Skippy1300 · Mar 09, 2016 at 10:53 PM · nullreferenceexceptioncomponentobject reference

Object reference not set to an instance of an object

Ok, so I've tried every way I possibly know of to fix this issue but I've gotten nowhere. I thought GetComponent would fix this but it's not. The error is caused by the debug log message.

 using UnityEngine;
 using System.Collections;
 
 public class Block : MonoBehaviour {
 
     public Player player;
 
     public int hp;
     public int id;
     public int moneyGet;
 
 
     // Use this for initialization
     void awake () {
 
         player = (Player)GameObject.FindGameObjectWithTag ("Player").GetComponent (typeof(Player));
     
     }
     
     // Update is called once per frame
     void Update () {
     
     }
 
     public void DamageBlock (int loss) {
 
         hp -= loss;
 
         if (hp <= 0) {
 
             Debug.Log(player.moneyEarned);
 
             gameObject.SetActive (false);
 
         }
     }
 }
 

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Answer by Zoogyburger · Mar 10, 2016 at 12:26 AM

So are you trying to find the player gameobject or the player script? If you want to find the script all you need is

 private Player player;
 
 void Start(){
 
 player = FindObjectOfType<Player> ();
 }

If you want to find the gameobject, just put:

  public Transform Player;
 
 public void Start()
 {
             
  Player = GameObject.FindWithTag ("Player").transform;
 }


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