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Question by Rosscoe3 · Mar 06, 2016 at 10:58 AM · iosgoogle playservice

How to get rid of google play services when exporting to IOS??

Hi, im trying to export my game to ios.. and have been using google play services in my game. When i export to xcode, all the errors I get are related to google play services being in the code. I have taken it out, but have had the same issues.. how can i fix this??

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Answer by correia55 · Apr 15, 2016 at 03:28 PM

If you want to remove it there's another question with the same topic: http://answers.unity3d.com/questions/780397/i-am-using-google-play-games-plugin-for-android-bu.html

If you want to make your project work with Google Play Services in iOS then maybe try my "tutorial" here: http://forum.unity3d.com/threads/building-unity-project-with-google-play-services-for-ios-tutorial.397869/.

Hope this helps.

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avatar image ItsCaveMan · Mar 22, 2019 at 05:01 PM 0
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The First Link helped solve my solution. Adding NO_GPGS to my player settings. $$anonymous$$y Total Solution:

-Deleted the existing xcode project -Added NO_GPGS to scripting symbols in playersettings -opened my Google play services dependencies xml file, and commented OUT** the <iosPods> -built out a new xcode project, and bob's your uncle

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