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Question by TheAlmightyPixel · Aug 11, 2014 at 07:13 PM · meshcharacterimportrigfaces

Faces of mesh getting deleted on import (Cinema 4D)

Hi all, I've been trying to import a rigged character from Cinema 4D for multiple times now. I've tried exporting the character as a .fbx, .c4d file and without the skeleton, as a .obj file and a .c4d file. Everytime I import the character, Unity automatically deletes a few faces of my mesh. The character now has no crotch or left leg. If there's any C4D users out there that could help me, could you tell me what I'm doing wrong? I heard someone say that the fact that the mesh is skinned could cause the issue, but I couldn't fix it by fiddling around with that, either.

Thanks in advance,

TAP

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Answer by TheAlmightyPixel · Nov 08, 2014 at 11:02 PM

Alright, I've found a solution for this. Even though this is an old thread, I'll post it here. Within Cinema 4D, you'll have to select Backface Culling from the Display menu above the viewport. This will allow you to see the holes in Cinema 4D before importing the file into Unity. Then, all 'holes' in the mesh can be fixed by selecting the polygons that are broken, and go to Mesh -> Normals -> Reverse Normals. It will then flip the polygons around and the hole should be patched.

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Answer by BEEFDOCTOR · Nov 11, 2015 at 01:33 PM

@TheAlmightyPixel

or instead of messing around selecting the polys with flipped normals, just select all polys (ctrl+A) and right click in the viewport and select "align Normals"

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Answer by BEEFDOCTOR · Nov 11, 2015 at 01:33 PM

@TheAlmightyPixel

or instead of messing around selecting the polys with flipped normals, just select all polys (ctrl+A) and right click in the viewport and select "align Normals"

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