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Question by alejandro93 · Aug 28, 2016 at 10:43 PM · androidunity 52dcollider2d

unity2d collider problem in android

Hi everyone.

I got a weird problem. I have C# method that checks if all points of A's collider inside in B's collider. The code is like that :

 bool IsInside()
     {
         for (int i = 0; i < this.GetComponent<PolygonCollider2D>().points.Length; i++)
         {
             Vector3 vertex = this.transform.TransformPoint(this.GetComponent<PolygonCollider2D>().points[i]);
             if (!square.GetComponent<PolygonCollider2D>().OverlapPoint(vertex))
             {
                 return false;
             }
         }
         return true;
     }

This method works successfully in Editor. I mean when I test game in desktop, no problem. However it doesn't work properly in my Android device. There is offset for successful method in Android device . I mean the player should press button with an offset(delay). Or I don't know because I can't see collider in android device.

Note : A object is scaling up and down sequentally.

If anyone can solve my problem, I will be happiest man today,

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