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Question by Anonymou5 · Sep 25, 2016 at 08:17 PM · c#colliderscript.rotatewheel

Wheel rotation

Can someone explain me this script? It does rotate wheel texture but i don't understand it.

I don't understand following part of the script.

     wheels[0].Rotate(getCollider(0).rpm, 0 / 60 * 360 * Time.deltaTime, 0);
     wheels[1].Rotate(getCollider(1).rpm, 0 / 60 * 360 * Time.deltaTime, 0);

 using UnityEngine;
 using System.Collections;
 
 public class control_moped : MonoBehaviour
 {
 
     public Transform[] wheels;
 }
  void FixedUpdate()
     {
         wheels[0].Rotate(getCollider(0).rpm, 0 / 60 * 360 * Time.deltaTime, 0);
         wheels[1].Rotate(getCollider(1).rpm, 0 / 60 * 360 * Time.deltaTime, 0);
      }
 }
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Answer by kidmosey · Sep 25, 2016 at 10:15 PM

There is a lot of useless math there.

 wheels[0].Rotate(getCollider(0).rpm, 0 / 60 * 360 * Time.deltaTime, 0);
 wheels[1].Rotate(getCollider(1).rpm, 0 / 60 * 360 * Time.deltaTime, 0);

can be simplified as:

 wheels[0].Rotate(getCollider(0).rpm, 0, 0);
 wheels[1].Rotate(getCollider(1).rpm, 0, 0);

Then, you just need to check the docs to figure out what is going on.

WheelCollider.rpm

Transform.Rotate(float xAngle, float yAngle, float zAngle)

Essentially, the wheel's xRotation is incremented by the wheel's rpm each time this is called.

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avatar image Anonymou5 · Sep 26, 2016 at 12:23 PM 0
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Do you have any ideas why my wheel texture is rotating faster than Wheel Collider?

I have made wheel object (Wheel.fbx) using Blender.

I'm using following script to rotate wheels.

  using UnityEngine;
  using System.Collections;
  
  public class control_moped : $$anonymous$$onoBehaviour
  {
  
      public Transform[] wheels;
  }
   void FixedUpdate()
      {
         wheels[0].Rotate(getCollider(0).rpm, 0, 0);
         wheels[1].Rotate(getCollider(1).rpm, 0, 0);
       }
  }

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