Question by
Bloke28 · Aug 05, 2017 at 06:11 AM ·
networkingmultiplayerhealth
How do I get health of another networked player?
I followed the full project here.This Tutorial Health seems handled on local player level, but then how do I show kills to the other players in the game?
kills = kills + 1;
killsText.text = ("KILLS : " + kills.ToString());
Debug.Log("Killed target");
but where to place it, when it needs to somehow get the other players health first and not the local as this does....
Comment
Your answer

Follow this Question
Related Questions
UNET Online Match Making? 1 Answer
Bullets not spawning in other clients but its spawning on the client that shot it. 1 Answer
local scale network 0 Answers
Local Multiplayer Basic shooting 1 Answer
Unity Network Spawning Prefabs 0 Answers