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Question by ComeOnAndSam · Apr 09, 2019 at 10:32 PM · 2drotationuiquaternion

Trying to rotate a 2D image over time to a specific angle, but it's rotating its Y value every time

I have a 2D image that I'm trying to rotate to line up over a selected button. I'm using Quaternions, but despite only changing the Z value, it's rotating the image's Y value by -90 degrees and screwing it up for reasons I can't figure out.

 public RectTransform pic
 
  //Rotate the image over time to be on the selected button
     IEnumerator RotatePic(int selected)
     {
         float moveSpeed = 0.1f;
         float dest = 0;
 
         //Set the right angle for the right button
         switch (selected)
         {
             case 0:
                 dest = 55;
                 break;
             case 1:
                 dest = 30;
                 break;
             case 3:
                 dest = 10;
                 break;
             case 4:
                 dest = -10;
                 break;
             case 5:
                 dest = -30;
                 break;
         }
               
         while (pic.rotation.z < dest)
         {
             pic.rotation = Quaternion.Slerp(pic.rotation, Quaternion.Euler(0, 0, dest), moveSpeed * Time.time);
             yield return null;
         }
     }
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Answer by MrRightclick · Apr 10, 2019 at 09:55 AM

Try flipping the y and z axes when moving from Vector3 to Vector2.

     public Vector2 FlipV3toV2(Vector3 direction)
     {
         return new Vector2(direction.x, direction.z);
     }
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