2D Balloon Physics Help!
Hello!
I'm working on a prototype for a physics driven game I would like to make. I have the controls down and it feels good, now I'm starting to work on some of the other physics. I have a player that can have 1 through 5 balloons attached to them.


What I need help with:
I want the balloons to have some physics when the "Character" in the hierarchy moves.
I want the balloons to be attached by strings with a fixed length between the "Character" and the balloon.
I want the balloons to instantiate relative to my player.
Any advice and proposed solutions will be appreciated!
Thank you!
--Brandon
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