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Question by
DavidTheMaaster · Feb 06, 2019 at 12:19 PM ·
2dmeshsprite
Can I use a Mesh as a Sprite Mask?
I have a Mesh that I generate on RunTime. And every time the player moves, the mesh changes. So, the problem is that I want that mesh to work as a Sprite Mask.
Is there a way to make a Mesh as a Sprite Mask or to convert a Mesh into a Sprite? Or else, is there a way to obtain the same result using a Mesh?
I want it to be on RunTime. So I can't use Photoshop or so.
Thank You!
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