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Question by chomps32 · Sep 06, 2015 at 03:12 AM · gameobjectobject-oriented-programming

Creating a switch for checking if a GameObject has a Script attached

Hey Community, I am trying to create a way to manage a mouse click in one class. Depending on what kind of GameObject is clicked: the object will do an action. I am planning on making Clickable Objects into an interface all containing a clickedOn() method, but I've been wrapping my head around the possibility of a Switch/Case statement that checks if a GameObject contains specific Scripts. The switch statement will then do an action depending on what kind of Script it finds on the object.

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avatar image chomps32 · Sep 06, 2015 at 04:09 AM 0
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I am not suggesting that I think that this would be a better solution. I just want to know if it is at all possible.

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