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Question by NewUser86 · Apr 02, 2012 at 06:09 PM · shaderlightingshaderlabcg

Problem with lighting in CG Shader

Hi,

i wrote a simple shader that compose a texture with a color. Now i just want to turn off the lighting but it doesn't work.. Here's my shader:

  Shader "Custom/MyDecalColor" {
  Properties {
      _Color ("Main Color", Color) = (1,1,1,1)
      _MainTex ("Base (RGB)", 2D) = "white" {}
  }
  SubShader {
      Tags { "RenderType"="Opaque" }
      LOD 250
      Lighting Off
  CGPROGRAM
  #pragma surface surf Lambert
  #include "UnityCG.cginc"
  sampler2D _MainTex;
  fixed4 _Color;
  struct Input {
      float2 uv_MainTex;
  };
  void surf (Input IN, inout SurfaceOutput o) {
      fixed4 c = tex2D(_MainTex, IN.uv_MainTex);
      half4 main = tex2D(_MainTex, IN.uv_MainTex);
      c.rgb = lerp (_Color, main.rgb, main.a);
      o.Albedo = c.rgb;
      o.Alpha = c.a;
  }
  ENDCG
  }
  Fallback "Diffuse"
  }


Can somebody help me?

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avatar image Jessy · Apr 02, 2012 at 07:51 PM 0
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Why would you use a surface shader if you don't want lighting?

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Answer by ScroodgeM · Jul 20, 2012 at 07:32 AM

you can write an empty custom lighting model

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