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0
Question by ozergul · Mar 31, 2017 at 05:47 PM · androiderror message

Android game crashes at start

Hello, When I build the game there are errors. In unity game is working well.

What is the reason of the error? It seems interesting error.

I see the unity3d splash screen, it loads the game but i cant see the my main level, it crashes.

These logs are adb logcat logs.

adb logcat -s Unity ActivityManager PackageManager dalvikvm DEBUG

 I/ActivityManager( 3017): Start proc 11181:com.android.defcontainer/u0a7 for service com.android.defcontainer/.DefaultContainerService
 D/PackageManager( 3017): Renaming /data/app/vmdl382253914.tmp to /data/app/com.tricky.test.ozz-2
 I/ActivityManager( 3017): Force stopping com.tricky.test.ozz appid=10083 user=-1: uninstall pkg
 I/PackageManager( 3017): Package com.tricky.test.ozz codePath changed from /data/app/com.tricky.test.ozz-1 to /data/app/com.tricky.test.ozz-2; Retaining data and using new
 I/PackageManager( 3017): Running dexopt on: /data/app/com.tricky.test.ozz-2/base.apk pkg=com.tricky.test.ozz isa=arm vmSafeMode=false
 W/PackageManager( 3017): Code path for pkg : com.tricky.test.ozz changing from /data/app/com.tricky.test.ozz-1 to /data/app/com.tricky.test.ozz-2
 W/PackageManager( 3017): Resource path for pkg : com.tricky.test.ozz changing from /data/app/com.tricky.test.ozz-1 to /data/app/com.tricky.test.ozz-2
 I/ActivityManager( 3017): Force stopping com.tricky.test.ozz appid=10083 user=-1: update pkg
 I/ActivityManager( 3017): Killing 9267:com.google.android.gm/u0a68 (adj 15): empty for 2277s
 I/ActivityManager( 3017): Force stopping com.tricky.test.ozz appid=10083 user=0: pkg removed
 I/ActivityManager( 3017): Start proc 11214:com.android.gallery3d/u0a42 for broadcast com.android.gallery3d/.app.PackagesMonitor
 I/ActivityManager( 3017): Start proc 11242:com.android.keychain/1000 for broadcast com.android.keychain/.KeyChainBroadcastReceiver
 I/ActivityManager( 3017): Killing 8974:com.google.android.gms.unstable/u0a21 (adj 15): empty for 2276s
 I/ActivityManager( 3017): Start proc 11284:org.cyanogenmod.bugreport/2000 for broadcast org.cyanogenmod.bugreport/.PackageChangeReceiver
 I/ActivityManager( 3017): Start proc 11304:org.cyanogenmod.themes.provider/u0a17 for broadcast org.cyanogenmod.themes.provider/.AppReceiver
 I/ActivityManager( 3017): Start proc 11326:com.svox.pico/u0a55 for broadcast com.svox.pico/.VoiceDataInstallerReceiver
 I/ActivityManager( 3017): Start proc 11347:com.generalmobile.app.gmfilemanager/u0a119 for broadcast com.generalmobile.app.gmfilemanager/com.microsoft.aad.adal.ApplicationReceiver
 I/ActivityManager( 3017): START u0 {act=android.intent.action.MAIN cat=[android.intent.category.LAUNCHER] flg=0x10200000 cmp=com.tricky.test.ozz/com.unity3d.player.UnityPlayerNativeActivity} from uid 2000 on display 0
 I/ActivityManager( 3017): Start proc 11399:com.tricky.test.ozz/u0a83 for activity com.tricky.test.ozz/com.unity3d.player.UnityPlayerNativeActivity
 W/Unity   (11399): UnityPlayerNativeActivity has been deprecated, please update your AndroidManifest to use UnityPlayerActivity instead
 I/ActivityManager( 3017): Start proc 11439:com.uc.browser.en/u0a80 for broadcast com.uc.browser.en/com.uc.bordcast.ReceiverUCUpdate
 I/ActivityManager( 3017): Displayed com.tricky.test.ozz/com.unity3d.player.UnityPlayerNativeActivity: +648ms
 E/Unity   (11399): Unable to find AudioPluginOculusSpatializer
 E/Unity   (11399): [EGL] eglChooseConfig(m_EGLDisplay, configAttribs, NULL, 0, &eglConfigCount): EGL_BAD_ATTRIBUTE: An unrecognized attribute or attribute value was passed in the attribute list.
 E/Unity   (11399):  
 E/Unity   (11399): (Filename: ./Runtime/GfxDevice/egl/ConfigEGL.cpp Line: 369)
 E/Unity   (11399): 
 E/Unity   (11399): [EGL] eglChooseConfig(m_EGLDisplay, configAttribs, NULL, 0, &eglConfigCount): EGL_BAD_ATTRIBUTE: An unrecognized attribute or attribute value was passed in the attribute list.
 E/Unity   (11399):  
 E/Unity   (11399): (Filename: ./Runtime/GfxDevice/egl/ConfigEGL.cpp Line: 369)
 E/Unity   (11399): 
 E/Unity   (11399): [EGL] eglChooseConfig(m_EGLDisplay, configAttribs, NULL, 0, &eglConfigCount): EGL_BAD_ATTRIBUTE: An unrecognized attribute or attribute value was passed in the attribute list.
 E/Unity   (11399):  
 E/Unity   (11399): (Filename: ./Runtime/GfxDevice/egl/ConfigEGL.cpp Line: 369)
 E/Unity   (11399): 
 E/Unity   (11399): [EGL] eglChooseConfig(m_EGLDisplay, configAttribs, NULL, 0, &eglConfigCount): EGL_BAD_ATTRIBUTE: An unrecognized attribute or attribute value was passed in the attribute list.
 E/Unity   (11399):  
 E/Unity   (11399): (Filename: ./Runtime/GfxDevice/egl/ConfigEGL.cpp Line: 369)
 E/Unity   (11399): 
 E/Unity   (11399): [EGL] eglChooseConfig(m_EGLDisplay, configAttribs, NULL, 0, &eglConfigCount): EGL_BAD_ATTRIBUTE: An unrecognized attribute or attribute value was passed in the attribute list.
 E/Unity   (11399):  
 E/Unity   (11399): (Filename: ./Runtime/GfxDevice/egl/ConfigEGL.cpp Line: 369)
 E/Unity   (11399): 
 E/Unity   (11399): [EGL] eglChooseConfig(m_EGLDisplay, configAttribs, NULL, 0, &eglConfigCount): EGL_BAD_ATTRIBUTE: An unrecognized attribute or attribute value was passed in the attribute list.
 E/Unity   (11399):  
 E/Unity   (11399): (Filename: ./Runtime/GfxDevice/egl/ConfigEGL.cpp Line: 369)
 E/Unity   (11399): 
 D/Unity   (11399): GL_EXT_debug_marker GL_OES_rgb8_rgba8 GL_OES_depth24 GL_OES_vertex_half_float GL_OES_texture_float GL_OES_texture_half_float GL_OES_element_index_uint GL_OES_mapbuffer GL_OES_fragment_precision_high GL_OES_compressed_ETC1_RGB8_texture GL_OES_EGL_image GL_OES_EGL_image_external GL_OES_required_internalformat GL_OES_depth_texture GL_OES_get_program_binary GL_OES_packed_depth_stencil GL_OES_standard_derivatives GL_OES_vertex_array_object GL_OES_egl_sync GL_OES_texture_npot GL_EXT_discard_framebuffer GL_EXT_blend_minmax GL_EXT_multi_draw_arrays GL_EXT_multisampled_render_to_texture GL_EXT_shader_texture_lod GL_EXT_texture_format_BGRA8888 GL_EXT_occlusion_query_boolean GL_EXT_texture_rg GL_IMG_shader_binary GL_IMG_texture_compression_pvrtc GL_IMG_texture_compression_pvrtc2 GL_IMG_texture_npot GL_IMG_texture_format_BGRA8888 GL_IMG_read_format GL_IMG_program_binary GL_IMG_uniform_buffer_object GL_IMG_multisampled_render_to_texture
 D/Unity   (11399): #version 100
 D/Unity   (11399): #extension GL_EXT_frag_depth : enable
 D/Unity   (11399): precision highp float;
 D/Unity   (11399): uniform highp vec4 _ProjectionParams;
 D/Unity   (11399): uniform highp vec4 _ZBufferParams;
 D/Unity   (11399): uniform highp mat4 unity_CameraToWorld;
 D/Unity   (11399): uniform highp mat4 _NonJitteredVP;
 D/Unity   (11399): uniform highp mat4 _PreviousVP;
 D/Unity   (11399): uniform highp sampler2D _CameraDepthTexture;
 D/Unity   (11399): varying highp vec2 xlv_TEXCOORD0;
 D/Unity   (11399): varying highp vec3 xlv_TEXCOORD1;
 D/Unity   (11399): void main ()
 D/Unity   (11399): {
 D/Unity   (11399):   highp vec4 tmpvar_1;
 D/Unity   (11399):   tmpvar_1 = texture2D (_CameraDepthTexture, xlv_TEXCOORD0);
 D/Unity   (11399):   mediump vec2 tmpvar_2;
 D/Unity   (11399):   highp vec4 tmpvar_3;
 D/Unity   (11399):   tmpvar_3.w = 1.0;
 D/Unity   (11399):   tmpvar_3.xyz = ((xlv_TEXCOORD1 * (_ProjectionParams.z / xlv_TEXCOORD1.z)) * (1.0/((
 D/Unity   (11399):     (_ZBufferParams.x * tmpvar_1.x)
 D/Unity   (11399):    + _ZBufferParams.y))));
 D/Unity   (11399):   highp vec4 tmpvar_4;
 D/Unity   (11399):   tmpvar_4 = (unity_CameraToWorld * tmpvar_3);
 D/Unity   (11399):   highp vec4 tmpvar_5;
 D/Unity   (11399):   tmpvar_5 = (_PreviousVP * tmpvar_4);
 D/Unity   (11399):   highp vec4 tmpvar_6;
 D/Unity   (11399):   tmpvar_6 = (_NonJitteredVP * tmpvar_4);
 D/Unity   (11399):   highp vec2 tmpvar_7;
 D/Unity   (11399):   tmpvar_7 = (((tmpvar_5.xy / tmpvar_5.w) + 1.0) / 2.0);
 D/Unity   (11399):   highp vec2 tmpvar_8;
 D/Unity   (11399):   tmpvar_8 = (((tmpvar_6.xy / tmpvar_6.w) + 1.0) / 2.0);
 D/Unity   (11399):   tmpvar_2 = (tmpvar_8 - tmpvar_7);
 D/Unity   (11399):   mediump vec4 tmpvar_9;
 D/Unity   (11399):   tmpvar_9.zw = vec2(0.0, 1.0);
 D/Unity   (11399):   tmpvar_9.xy = tmpvar_2;
 D/Unity   (11399):   gl_FragDepthEXT = tmpvar_1.x;
 D/Unity   (11399):   gl_FragData[0] = tmpvar_9;
 D/Unity   (11399): }
 D/Unity   (11399): fragment evaluation shader
 D/Unity   (11399): #version 100
 D/Unity   (11399): #extension GL_EXT_frag_depth : enable
 D/Unity   (11399): precision highp float;
 D/Unity   (11399): uniform highp vec4 _ProjectionParams;
 D/Unity   (11399): uniform highp vec4 _ZBufferParams;
 D/Unity   (11399): uniform highp mat4 unity_CameraToWorld;
 D/Unity   (11399): uniform highp mat4 _NonJitteredVP;
 D/Unity   (11399): uniform highp mat4 _PreviousVP;
 D/Unity   (11399): uniform highp sampler2D _CameraDepthTexture;
 D/Unity   (11399): varying highp vec2 xlv_TEXCOORD0;
 D/Unity   (11399): varying highp vec3 xlv_TEXCOORD1;
 D/Unity   (11399): void main ()
 D/Unity   (11399): {
 D/Unity   (11399):   highp vec4 tmpvar_1;
 D/Unity   (11399):   tmpvar_1 = texture2D (_CameraDepthTexture, xlv_TEXCOORD0);
 D/Unity   (11399):   mediump vec2 tmpvar_2;
 D/Unity   (11399):   highp vec4 tmpvar_3;
 D/Unity   (11399):   tmpvar_3.w = 1.0;
 D/Unity   (11399):   tmpvar_3.xyz = ((xlv_TEXCOORD1 * (_ProjectionParams.z / xlv_TEXCOORD1.z)) * (1.0/((
 D/Unity   (11399):     (_ZBufferParams.x * tmpvar_1.x)
 D/Unity   (11399):    + _ZBufferParams.y))));
 D/Unity   (11399):   highp vec4 tmpvar_4;
 D/Unity   (11399):   tmpvar_4 = (unity_CameraToWorld * tmpvar_3);
 D/Unity   (11399):   highp vec4 tmpvar_5;
 D/Unity   (11399):   tmpvar_5 = (_PreviousVP * tmpvar_4);
 D/Unity   (11399):   highp vec4 tmpvar_6;
 D/Unity   (11399):   tmpvar_6 = (_NonJitteredVP * tmpvar_4);
 D/Unity   (11399):   highp vec2 tmpvar_7;
 D/Unity   (11399):   tmpvar_7 = (((tmpvar_5.xy / tmpvar_5.w) + 1.0) / 2.0);
 D/Unity   (11399):   highp vec2 tmpvar_8;
 D/Unity   (11399):   tmpvar_8 = (((tmpvar_6.xy / tmpvar_6.w) + 1.0) / 2.0);
 D/Unity   (11399):   tmpvar_2 = (tmpvar_8 - tmpvar_7);
 D/Unity   (11399):   mediump vec4 tmpvar_9;
 D/Unity   (11399):   tmpvar_9.zw = vec2(0.0, 1.0);
 D/Unity   (11399):   tmpvar_9.xy = tmpvar_2;
 D/Unity   (11399):   gl_FragDepthEXT = tmpvar_1.x;
 D/Unity   (11399):   gl_FragData[0] = tmpvar_9;
 D/Unity   (11399): }
 D/Unity   (11399): fragment evaluation shader
 D/Unity   (11399): #version 100
 D/Unity   (11399): precision highp float;
 D/Unity   (11399): uniform sampler2D _MainTex;
 D/Unity   (11399): uniform lowp vec4 _Color;
 D/Unity   (11399): uniform bvec4 unity_MetaFragmentControl;
 D/Unity   (11399): uniform highp float unity_OneOverOutputBoost;
 D/Unity   (11399): uniform highp float unity_MaxOutputValue;
 D/Unity   (11399): uniform highp float unity_UseLinearSpace;
 D/Unity   (11399): varying highp vec2 xlv_TEXCOORD0;
 D/Unity   (11399): void main ()
 D/Unity   (11399): {
 D/Unity   (11399):   lowp vec4 tmpvar_1;
 D/Unity   (11399):   mediump vec3 tmpvar_2;
 D/Unity   (11399):   lowp vec3 tmpvar_3;
 D/Unity   (11399):   tmpvar_3 = (texture2D (_MainTex, xlv_TEXCOORD0) * _Color).xyz;
 D/Unity   (11399):   tmpvar_2 = tmpvar_3;
 D/Unity   (11399):   mediump vec4 res_4;
 D/Unity   (11399):   res_4 = vec4(0.0, 0.0, 0.0, 0.0);
 D/Unity   (11399):   if (unity_MetaFragmentControl.x) {
 D/Unity   (11399):     mediump vec4 tmpvar_5;
 D/Unity   (11399):     tmpvar_5.w = 1.0;
 D/Unity   (11399):     tmpvar_5.xyz = tmpvar_2;
 D/Unity   (11399):     res_4.w = tmpvar_5.w;
 D/Unity   (11399):     highp vec3 tmpvar_6;
 D/Unity   (11399):     tmpvar_6 = clamp (pow (tmpvar_2, vec3(clamp (unity_OneOverOutputBoost, 0.0, 1.0))), vec3(0.0, 0.0, 0.0), vec3(unity_MaxOutputValue));
 D/Unity   (11399):     res_4.xyz = tmpvar_6;
 D/Unity   (11399):   };
 D/Unity   (11399):   if (unity_MetaFragmentControl.y) {
 D/Unity   (11399):     mediump vec3 emission_7;
 D/Unity   (11399):     if (bool(unity_UseLinearSpace)) {
 D/Unity   (11399):       emission_7 = vec3(0.0, 0.0, 0.0);
 D/Unity   (11399):     } else {
 D/Unity   (11399):       emission_7 = vec3(0.0, 0.0, 0.0);
 D/Unity   (11399):     };
 D/Unity   (11399):     mediump vec4 tmpvar_8;
 D/Unity   (11399):     highp vec4 rgbm_9;
 D/Unity   (11399):     highp vec4 tmpvar_10;
 D/Unity   (11399):     tmpvar_10.w = 1.0;
 D/Unity   (11399):     tmpvar_10.xyz = (emission_7 * 0.01030928);
 D/Unity   (11399):     rgbm_9.xyz = tmpvar_10.xyz;
 D/Unity   (11399):     rgbm_9.w = max (max (tmpvar_10.x, tmpvar_10.y), max (tmpvar_10.z, 0.02));
 D/Unity   (11399):     rgbm_9.w = (ceil((rgbm_9.w * 255.0)) / 255.0);
 D/Unity   (11399):     rgbm_9.w = max (rgbm_9.w, 0.02);
 D/Unity   (11399):     rgbm_9.xyz = (tmpvar_10.xyz / rgbm_9.w);
 D/Unity   (11399):     tmpvar_8 = rgbm_9;
 D/Unity   (11399):     res_4 = tmpvar_8;
 D/Unity   (11399):   };
 D/Unity   (11399):   tmpvar_1 = res_4;
 D/Unity   (11399):   gl_FragData[0] = tmpvar_1;
 D/Unity   (11399): }
 D/Unity   (11399): fragment evaluation shader
 D/Unity   (11399): #version 100
 D/Unity   (11399): precision highp float;
 D/Unity   (11399): uniform sampler2D _MainTex;
 D/Unity   (11399): uniform lowp vec4 _Color;
 D/Unity   (11399): uniform bvec4 unity_MetaFragmentControl;
 D/Unity   (11399): uniform highp float unity_OneOverOutputBoost;
 D/Unity   (11399): uniform highp float unity_MaxOutputValue;
 D/Unity   (11399): uniform highp float unity_UseLinearSpace;
 D/Unity   (11399): varying highp vec2 xlv_TEXCOORD0;
 D/Unity   (11399): void main ()
 D/Unity   (11399): {
 D/Unity   (11399):   lowp vec4 tmpvar_1;
 D/Unity   (11399):   mediump vec3 tmpvar_2;
 D/Unity   (11399):   lowp vec3 tmpvar_3;
 D/Unity   (11399):   tmpvar_3 = (texture2D (_MainTex, xlv_TEXCOORD0) * _Color).xyz;
 D/Unity   (11399):   tmpvar_2 = tmpvar_3;
 D/Unity   (11399):   mediump vec4 res_4;
 D/Unity   (11399):   res_4 = vec4(0.0, 0.0, 0.0, 0.0);
 D/Unity   (11399):   if (unity_MetaFragmentControl.x) {
 D/Unity   (11399):     mediump vec4 tmpvar_5;
 D/Unity   (11399):     tmpvar_5.w = 1.0;
 D/Unity   (11399):     tmpvar_5.xyz = tmpvar_2;
 D/Unity   (11399):     res_4.w = tmpvar_5.w;
 D/Unity   (11399):     highp vec3 tmpvar_6;
 D/Unity   (11399):     tmpvar_6 = clamp (pow (tmpvar_2, vec3(clamp (unity_OneOverOutputBoost, 0.0, 1.0))), vec3(0.0, 0.0, 0.0), vec3(unity_MaxOutputValue));
 D/Unity   (11399):     res_4.xyz = tmpvar_6;
 D/Unity   (11399):   };
 D/Unity   (11399):   if (unity_MetaFragmentControl.y) {
 D/Unity   (11399):     mediump vec3 emission_7;
 D/Unity   (11399):     if (bool(unity_UseLinearSpace)) {
 D/Unity   (11399):       emission_7 = vec3(0.0, 0.0, 0.0);
 D/Unity   (11399):     } else {
 D/Unity   (11399):       emission_7 = vec3(0.0, 0.0, 0.0);
 D/Unity   (11399):     };
 D/Unity   (11399):     mediump vec4 tmpvar_8;
 D/Unity   (11399):     highp vec4 rgbm_9;
 D/Unity   (11399):     highp vec4 tmpvar_10;
 D/Unity   (11399):     tmpvar_10.w = 1.0;
 D/Unity   (11399):     tmpvar_10.xyz = (emission_7 * 0.01030928);
 D/Unity   (11399):     rgbm_9.xyz = tmpvar_10.xyz;
 D/Unity   (11399):     rgbm_9.w = max (max (tmpvar_10.x, tmpvar_10.y), max (tmpvar_10.z, 0.02));
 D/Unity   (11399):     rgbm_9.w = (ceil((rgbm_9.w * 255.0)) / 255.0);
 D/Unity   (11399):     rgbm_9.w = max (rgbm_9.w, 0.02);
 D/Unity   (11399):     rgbm_9.xyz = (tmpvar_10.xyz / rgbm_9.w);
 D/Unity   (11399):     tmpvar_8 = rgbm_9;
 D/Unity   (11399):     res_4 = tmpvar_8;
 D/Unity   (11399):   };
 D/Unity   (11399):   tmpvar_1 = res_4;
 D/Unity   (11399):   gl_FragData[0] = tmpvar_1;
 D/Unity   (11399): }
 D/Unity   (11399): fragment evaluation shader
 I/Unity   (11399): Building GPG services, implicitly attempts silent auth
 I/Unity   (11399):  
 I/Unity   (11399): (Filename: ./artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
 I/Unity   (11399): 
 W/ActivityManager( 3017): getTasks: caller 10083 does not hold REAL_GET_TASKS; limiting output
 W/ActivityManager( 3017): getTasks: caller 10083 does not hold REAL_GET_TASKS; limiting output
 W/ActivityManager( 3017): getRunningAppProcesses: caller 10083 does not hold REAL_GET_TASKS; limiting output
 W/ActivityManager( 3017): getRunningAppProcesses: caller 10083 does not hold REAL_GET_TASKS; limiting output
 I/DEBUG   ( 2572): property debug.db.uid not set; NOT waiting for gdb.
 I/DEBUG   ( 2572): HINT: adb shell setprop debug.db.uid 100000
 I/DEBUG   ( 2572): HINT: adb forward tcp:5039 tcp:5039
 I/DEBUG   ( 2572): *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** ***
 I/DEBUG   ( 2572): Build fingerprint: 'samsung/ja3gxx/ja3g:5.0.1/LRX22C/I9500XXUHOG1:user/release-keys'
 I/DEBUG   ( 2572): Revision: '10'
 I/DEBUG   ( 2572): ABI: 'arm'
 I/DEBUG   ( 2572): pid: 11399, tid: 11435, name: main  >>> com.tricky.test.ozz <<<
 I/DEBUG   ( 2572): signal 6 (SIGABRT), code -6 (SI_TKILL), fault addr --------
 I/DEBUG   ( 2572): Abort message: 'art/runtime/check_jni.cc:65] JNI DETECTED ERROR IN APPLICATION: java_class == null'
 I/DEBUG   ( 2572):     r0 00000000  r1 00002cab  r2 00000006  r3 00000000
 I/DEBUG   ( 2572):     r4 aebffdb8  r5 00000006  r6 0000000b  r7 0000010c
 I/DEBUG   ( 2572):     r8 00000000  r9 b486f520  sl b4a2dc00  fp 00000001
 I/DEBUG   ( 2572):     ip 00002cab  sp aebfec90  lr b6da466d  pc b6dc7db0  cpsr 680f0010
 I/DEBUG   ( 2572): 
 I/DEBUG   ( 2572): backtrace:
 I/DEBUG   ( 2572):     #00 pc 00037db0  /system/lib/libc.so (tgkill+12)
 I/DEBUG   ( 2572):     #01 pc 00014669  /system/lib/libc.so (pthread_kill+52)
 I/DEBUG   ( 2572):     #02 pc 000153bf  /system/lib/libc.so (raise+10)
 I/DEBUG   ( 2572):     #03 pc 00011a3d  /system/lib/libc.so (__libc_android_abort+36)
 I/DEBUG   ( 2572):     #04 pc 00010038  /system/lib/libc.so (abort+4)
 I/DEBUG   ( 2572):     #05 pc 002284af  /system/lib/libart.so (art::Runtime::Abort()+170)
 I/DEBUG   ( 2572):     #06 pc 000a68d1  /system/lib/libart.so (art::LogMessage::~LogMessage()+1360)
 I/DEBUG   ( 2572):     #07 pc 000b1077  /system/lib/libart.so (art::JniAbort(char const*, char const*)+1118)
 I/DEBUG   ( 2572):     #08 pc 000b15b5  /system/lib/libart.so (art::JniAbortF(char const*, char const*, ...)+68)
 I/DEBUG   ( 2572):     #09 pc 001d4747  /system/lib/libart.so (art::JNI::RegisterNativeMethods(_JNIEnv*, _jclass*, JNINativeMethod const*, int, bool)+2230)
 I/DEBUG   ( 2572):     #10 pc 001d4aad  /system/lib/libart.so (art::JNI::RegisterNatives(_JNIEnv*, _jclass*, JNINativeMethod const*, int)+12)
 I/DEBUG   ( 2572):     #11 pc 0009221b  /data/app/com.tricky.test.ozz-2/lib/arm/libgpg.so
 I/DEBUG   ( 2572):     #12 pc 00092e37  /data/app/com.tricky.test.ozz-2/lib/arm/libgpg.so
 I/DEBUG   ( 2572):     #13 pc 000933dd  /data/app/com.tricky.test.ozz-2/lib/arm/libgpg.so
 I/DEBUG   ( 2572):     #14 pc 0008dc69  /data/app/com.tricky.test.ozz-2/lib/arm/libgpg.so (gpg::AndroidPlatformConfiguration::Valid() const+76)
 I/DEBUG   ( 2572):     #15 pc 00053441  /data/app/com.tricky.test.ozz-2/lib/arm/libgpg.so (gpg::GameServices::Builder::Create(gpg::AndroidPlatformConfiguration const&)+40)
 I/DEBUG   ( 2572):     #16 pc 000c73dd  /data/app/com.tricky.test.ozz-2/lib/arm/libgpg.so (GameServices_Builder_Create+16)
 I/DEBUG   ( 2572):     #17 pc 00004344  <unknown>
 I/DEBUG   ( 2572): 
 I/DEBUG   ( 2572): Tombstone written to: /data/tombstones/tombstone_06
 I/ActivityManager( 3017): Process com.tricky.test.ozz (pid 11399) has died
 W/ActivityManager( 3017): Force removing ActivityRecord{9d1e22d u0 com.tricky.test.ozz/com.unity3d.player.UnityPlayerNativeActivity t25}: app died, no saved state



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avatar image FlyingHighUp · Mar 31, 2017 at 10:58 PM 0
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Possibly related? http://answers.unity3d.com/questions/725705/game-is-working-on-all-devices-but-one.html

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