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Question by IgorUnity3D · Sep 24, 2016 at 09:11 PM · shadertexturespritestiling

Why not tiling on Shader (Sprite/Diffuse)? Unity 5.4.1 f1

Why not have the "Texture Tiling" option in my editor for Sprite / Diffuse?

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Answer by Eric5h5 · Sep 25, 2016 at 12:00 AM

It wouldn't work because sprites are intended to be packed into an atlas, which can't really tile, at least not in the usual way. Tiling like that only works for a single texture.

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avatar image IgorUnity3D · Sep 25, 2016 at 04:01 AM 0
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@Eric5h5 Thanks for your comment. But the question is: It is no longer possible in this version of Unity? Bearing in $$anonymous$$d that in other versions it was possible.

avatar image Eric5h5 IgorUnity3D · Sep 25, 2016 at 04:14 AM 0
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The sprite shaders have never supported tiling, in any version. The display of tiling info was removed a few versions ago since it didn't actually do anything anyway, so it's confusing to show it.

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