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Question by eurosat7 · Mar 03, 2010 at 03:42 PM · controllerspline

Help needed: repairing the Spline Controller Script

This code seems outdated:

http://www.unifycommunity.com/wiki/index.php?title=Spline_Controller

Is there anybody skilled enough to fix it or is there a fix somewhere available?

You are trying to create a MonoBehaviour using the 'new' keyword. This is not allowed. MonoBehaviours can only be added using AddComponent(). Alternatively, your script can inherit from ScriptableObject or no base class at all UnityEngine.MonoBehaviour:.ctor() UnityEngine.MonoBehaviour:.ctor() SplineInterpolator:.ctor() (at Assets\AI\SplineController\SplineInterpolator.js:1) SplineController:OnDrawGizmos() (at Assets\AI\SplineController\SplineController.js:24) UnityEditor.Handles:Internal_DrawBuiltinGizmos() UnityEditor.Handles:Internal_DrawBuiltinGizmos() UnityEditor.Handles:DrawBuiltinGizmos() UnityEditor.SceneView:OnGUI() System.Reflection.MonoMethod:InternalInvoke(Object, Object[]) System.Reflection.MonoMethod:InternalInvoke(Object, Object[]) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) UnityEditor.HostView:Invoke(String) UnityEditor.DockArea:OnGUI()

[....\Runtime\Export\Generated\BaseClass.cpp line 1029]

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Answer by Eric5h5 · Mar 03, 2010 at 09:30 PM

Change the line in SplineController.js from

var interp = new SplineInterpolator();

to

var interp = gameObject.AddComponent(SplineInterpolator);

This gets rid of the warning, but then a ton of SplineInterpolators get added to the game object, so add

DestroyImmediate(interp);

to the end of the OnDrawGizmos function.

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