Shader Graph for 2D gradient drop shadow
In most image editing programs like photoshop, you can easily add a shadow to an element like this: 
I'm trying to achieve this effect with a shader graph in Unity without having to export all my sprites with shadow already created. My game is a 2D top-down view.
The sprites that I will use this on are rectangular so my attempt has been to scale a duplicate texture of the sprite behind is and then fade it. I've gotten the texture to scale, position and recolor but I cannot get it to render behind original texture or to fade.
This is the shader so far
Can a shader like this even render outside the box of the sprite? Will this unreasonably be resource expensive? I'm using the LWRP and an unlit shader.
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