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Oculus Integration on Unity 5.1.2 not showing Lenses (like two black boxes) on debugging/editor
I added Oculus Utilities for Unity 5.1.2, created a simple scene, added OVRCharacterController prefab, it works fine like normal fps controller but as far as I know, it should show something like 2 separate display screen on monitor. I have no hmd. The runtime is running, and OVR service is also running.
i also posted about this still havent gotten any solid feedback..
I'm looking for that kind of intel too... I'd like to know for sure that once plugged the H$$anonymous$$D will work
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