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Question by waxx · Jul 12, 2013 at 09:33 AM · linux

Run Unity apps on Linux

Running CentOS 6 server. Tried running my server app using this way: http://answers.unity3d.com/questions/353653/can-a-unity-game-be-started-over-ssh.html

Here's what I'm getting though:

 [root@xxx lobby]# xvfb-run --auto-servernum --server-args='-screen 0 640x480x24:32' ./lobby -batchmode
 Set current directory to /root/glorious/lobby
 Found path: /root/glorious/lobby/lobby
 Mono path[0] = '/root/glorious/lobby/lobby_Data/Managed'
 Mono path[1] = '/root/glorious/lobby/lobby_Data/Mono'
 Mono config path = '/root/glorious/lobby/lobby_Data/Mono/etc'
 /usr/bin/xvfb-run: line 166:  1902 Aborted                 (core dumped) DISPLAY=:$SERVERNUM XAUTHORITY=$AUTHFILE "$@" 2>&1

Logfile:

 [root@xxxlobby]# cat log.txt
 Stacktrace:
 
 
 Native stacktrace:
 
         /root/glorious/lobby/lobby_Data/Mono/x86_64/libmono.so(+0x92c92) [0x7f554c97fc92]
         /root/glorious/lobby/lobby_Data/Mono/x86_64/libmono.so(+0xd000d) [0x7f554c9bd00d]
         /lib64/libpthread.so.0(+0xf500) [0x7f554f21a500]
         ./lobby() [0xb43892]
         ./lobby() [0xb2b2cd]
         ./lobby() [0xb2c1d4]
         ./lobby() [0xb46a11]
         /lib64/libc.so.6(__libc_start_main+0xfd) [0x7f554e7f4cdd]
         ./lobby() [0x456669]
 
 Debug info from gdb:
 
 
 =================================================================
 Got a SIGSEGV while executing native code. This usually indicates
 a fatal error in the mono runtime or one of the native libraries
 used by your application.
 =================================================================

Anyone got any ideas?

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avatar image amphoterik · Jul 12, 2013 at 12:00 PM 0
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Your error message would indicate an issue with $$anonymous$$ono or the environment and not Unity itself. Good luck and Godspeed. I know nothing about Linux.

avatar image nastasache · Jul 12, 2013 at 02:36 PM 1
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I am not expert and maybe is not related, but I run Unity game with no problems in Ubuntu as regular user (not as root) using command:

xvfb-run --auto-servernum --server-args='-screen 0 640x480x24:24' /game_location

(without -batchmode, I am not sure but looks -batchmode not meaning to run, but compile the app in background under Windows)

$$anonymous$$aybe the app is compiled for 32bit trying to run in 64bit? Tried as regular user?

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