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An EOF Problem :( (New)
From my first post i was having this problem and some one asked for the entire code, well here it is, also can you tell me what was the problem with it and how i can fix it if i get another problem with this?
 var normalSpeed:float = 6.0; private var speed:float = normalSpeed; var runSpeed:float = 12.0; private var jumpSpeed:float = speed*1.7; var gravity:float =20.0; private var walkTime:int=0; private var moveDirection:Vector3 = Vector3.zero; static var grounded:boolean=false; private var controller:CharacterController; private var flags:CollisionFlags; private var tr:int = 90;
 
               function Start(){ animation.wrapMode = WrapMode.Loop; animation["run"].layer=-1; animation["walk"].layer=-1; animation["idle"].layer=-1; animation.SyncLayer( -1);
 
                animation["jump"].layer=10; animation["jump"].wrapMode=WrapMode.Once; animation.SyncLayer(10);
 
                animation.Stop(); animation.Play("idle"); }
 
               function FixedUpdate (){ if(grounded){ moveDirection = new Vector3(Input.GetAxis("Horizontal"),0,0); moveDirection*=speed; if(Input.GetButton("Jump")){ moveDirection.y = jumpSpeed; animation.CrossFade("jump");
 
                   }
   ***"My problem is the else below"***
 }  
   }else{
   moveDirection=new Vector3(Input.GetAxis("Horizontal"),moveDirection.y/speed,
   moveDirection*=speed;
 
               moveDirection.y -=gravity*Time.deltaTime; controller=GetComponent(CharacterController); flags=controller.Move(moveDirection*Time.deltaTime);
 
               grounded=(flags & CollisionFlags.CollidedBelow) !=1;
 
               if(moveDirection.x>0){ tr=90; }else if(moveDirection.x<0){ tr=270; }
 
               transform.eulerAngles.y-=(transform.eulerAngles.y-tr)/5;
 
               if(Input.GetAxis("Horizontal")>.2|| (Input.GetAxis("Horizontal")<-.2)){ if (walkTime>40){ animation.CrossFade("run"); speed=runSpeed; }else{ walkTime++ ; animation.CrossFade("walk"); speed = normalSpeed; } jumpSpeed=speed*1.7;
  
                }else{ walktime=0; animation.CrossFade("idle"); } } @script RequireComponent(CharacterController)  
Answer by supergamespawn · Sep 26, 2011 at 04:18 AM
please help im getting all sorts of errors im fixing them but getting more and im new so im trying to figure it out this is supposed to a aim down sights script
var aim : boolean = false; var cam : GameObject;
function Update () {
 if(Input.GetMouseButtonDown(1)){
 
 Aim = true;
 
 if (Aim == true){
 
 Camera.active = true;
 
 
               }
if(Input.GetMouseButtonUp(1)) {
Aim = true;
if(Aim){
Camera.Active = false;}
 }
  
 
               }
}
Post this as a new question please! Don't just raise some totally unrelated question from the grave like that!
Answer by DaveA · Feb 23, 2011 at 09:59 PM
EOF's usually mean you're missing a } somewhere. You should really work on your indentation. I find that lining { } right above/below each other (not at the btginning/end of lines) helps a lot to visually identify such problems, but your editor should also highlight the matching braces.
Sometimtes ist also if you used / and the / is missing. Just my two cents :3
Very true. Syntax highlighting can really help with that, if you see parts of your file (esp the end) colored comment-color. Also brace-matching is handy.
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