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This question was closed Jul 11, 2015 at 04:52 PM by meat5000 for the following reason:

The question is answered, right answer was accepted

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Question by Neilos · Jul 10, 2015 at 11:47 PM · networking

OnPlayerConnected ... The message will be ignored.

I copied the following code from the unity docs here:

 using UnityEngine;
 using System.Collections;

 public class ExampleClass : MonoBehaviour {
     private int playerCount = 0;
     void OnPlayerConnected(NetworkPlayer player) {
         Debug.Log("Player " + playerCount + " connected from " + player.ipAddress + ":" + player.port);
     }
 }

However, without making any modifications, it gives the following error:

 Script error: OnPlayerConnected
 This message parameter has to be of type: NetworkPlayer
 The message will be ignored.

I'm entirely confused. Is there some setup I need to do?

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Answer by Neilos · Jul 11, 2015 at 04:49 PM

Ok I realised the problem. I had my own class called NetworkPlayer that was clobbering the NetworkPlayer that the method was expecting. I changed the name of my class (this was the easiest option).

I really should take the error messages literally, it's easy to think you know better than the machines, but we don't; Skynet will become self aware!

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avatar image Jespertheend2 · Apr 19, 2018 at 09:07 AM 0
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another option is to use void OnPlayerConnected(UnityEngine.NetworkPlayer player)

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