Gear VR app doesn't launch when inserted into device
I've built a Gear VR app in Unity with Oculus VR enabled and the proper OSIG files included. When I deploy it to my device and tap it to run, it brings up the popup instructing me to insert it into the Gear VR, as expected. However once I do so, it goes straight to the Oculus Home menu instead of my app. I've tested this on a Samsung Note 5 and Samsung Galaxy S6 with the same result on both. I'm using Unity 5.4.0f3 and both devices have the latest updates to the Oculus Service.
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Answer by BobMCleod · Sep 15, 2017 at 01:20 AM
Same problem here. Does anyone have an answer to this question?