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Question by fintan22 · Jan 28, 2020 at 08:28 AM · loopfreeze

loop causes freeze

in this code i spawn in an enemy in random positions across the map. i have recently added a loop so that i can only create 50 enemy but as soon as the counter reaches 50 it freezes.

could some one please fix this or show me another way to limit the amount of enemy's that spawn

//Array of enemies to spawn public GameObject[] wanderer;

 //Enemies will be spawned in random positions inside these boundaries
 //The minimum x and z position to spawn the enemies 
 public Vector2 minSpawnPos;
 //The maximum x and z position to spawn the enemies 
 public Vector2 maxSpawnPos;

 //The time between enemy spawns
 public float spawnRate = 3f;
 //The minimum distance to spawn the last spawned enemy
 public float minSpawnDistance = 2f;

 Vector3 lastSpawnPosition;
 float lastSpawn;

 [SerializeField] int wandererCount = 0;

 


 private void Start()
 {
  
 }



 private void Update()
 {
     //Time check to see if it's time to spawn a new enemy
     if (lastSpawn + spawnRate < Time.time)
     {
         do
         {
             SpawnWanderer();
         } while (wandererCount > 50) ;
  
     }
 }
 private void SpawnWanderer()
 {
     Vector3 spawnPosition;
     //Selects a random enemy to spawn from the array of enemies
     int enemySpawnIndex = Random.Range(0, wanderer.Length);

     //Will keep on generating a new spawn position until it's far enough away from the last one
     do
     {
         spawnPosition = new Vector3(Random.Range(minSpawnPos.x, maxSpawnPos.x), Random.Range(minSpawnPos.y, maxSpawnPos.y));
     } while (Vector3.Distance(spawnPosition, lastSpawnPosition) < minSpawnDistance);

     //Spawns a new instance of an enemy
     GameObject instance = Instantiate(wanderer[enemySpawnIndex], spawnPosition, Quaternion.identity);

     //"Resets" the spawn timer
     lastSpawn = Time.time;
     //Sets this enemies position as the last spawned enemy
     lastSpawnPosition = spawnPosition;

     wandererCount++;

}

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