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Terrain textures on unity android has rainbow spots?
When I run my map on my phone the textures all get dropped to super low res and many of them get covered in little multi-colored dots. Where do I control the texture compression settings for android, and what setting might be the culprit for the rainbow colors?
Answer by thenelson · Sep 28, 2011 at 08:36 PM
I had this same issue and I fixed it by going into the Build Setting and changing texture compression from "default" to "snapdragon". I have a snapdragon processor so I'm not sure if this will work on other processor types or not, however.
The two processor types I've tried have fixed this issue. I strongly suspect that all 3 will work better than "default".
Answer by loopyllama · Sep 22, 2011 at 06:04 AM
Click on your texture in your project and in the inspector at that bottom there is a "texture format" setting that controls quality and compression. Note: you get even more options if you select "Advanced" Texture Type under Texture Importer in the same panel as the "texture format". Click the ? button at the top of the panel for a detailed explanation of each texture format setting. Good luck fighting those rainbows.
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