- Home /
Ray effect on sprite with obstacles
I dont really know how to describe my problem, so here is an example :
So I want to be able to move the blue square, and as the circle is "emitting" from his center, his shape should change taking into account the square.
I really dont know how to handle this, by the way that would be great if i could apply this effect to any sprite, having them "emitting from center", not only on a circle, like this for example :
Any ideas ?
Hey @baris_f , did you ever find out how to do this?
I'm trying my hardest to find anyone who created an example of this, but I can't find it anywhere...
Your answer
![](https://koobas.hobune.stream/wayback/20220612093251im_/https://answers.unity.com/themes/thub/images/avi.jpg)
Follow this Question
Related Questions
Pixels from a sprite aren't the same size 0 Answers
Sprite cutoff/altered in game view but not scene view 0 Answers
Texturing custom 2d sprite 0 Answers
Disabled sprite renderer's briefly show on level load 2 Answers
Cut holes in sprite using other sprites 2 Answers