Question by
nessie2013 · Aug 08, 2017 at 05:51 PM ·
uimultiplayer
islocalplayer stopping buttons working
when i use (!islocalplayer) my button no longer does anything`
This code works public void StartGame() {
//InGameCanvas.SetActive(true);
SceneManager.LoadScene("Main");
transform.position = Spawn.position;
transform.rotation = Spawn.rotation;`
}
This code doesnt work
public void StartGame()
{
if (!isLocalPlayer)
{
SceneManager.LoadScene("Main");
transform.position = Spawn.position;
transform.rotation = Spawn.rotation;
}
}
No errors come up and all non code using islocalplayer works fine. Any help would be nice
Comment
Your answer
Follow this Question
Related Questions
EventTrigger OnPointerUp Slider Snap Back to Zero? 0 Answers
Detect which prefab triggers the button UI 1 Answer
Unity 5.2 - How can I keep other players from using a menu? 0 Answers
Local multiplayer character selection screen on same Pc 1 Answer
Problem: Mirror/UNET - No authority on object even when using Command & ClientRpc 0 Answers