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SteelSeries Nimbus Gamepad D-pad Not Recognized
I can't figure out how are mapped d-pad buttons on the Nimbus gamepad.
I tested all buttons and all axes, but the d-pad didn't responded for any of them.
Can somebody help me please?
I can't get anything but the axes to work. Did you get the other buttons to work? If so, please share the key codes, or what you did to read them!
FWIW, I bought an app ("Joystick Show," $$anonymous$$ac) to confirm all the buttons work, and they do, but it doesn't recognize the D pad either.
Answer by StaNov · Nov 02, 2016 at 08:24 AM
For all struggling people, these are the key-mappings.
WTF1: Nimbus Gamepad has different mappings for Android and for iOS. If you're like "WTF is this!?", your feelings are perfectly acceptable.
WTF2: I have contacted SteelSeries support and they told me that Nimbus is not supported for Android devices, so that's why the D-pad is not recognized.
"bX" means "button X", "aX" means "axis X". Enjoy!
Android
A: b0
B: b1
X: b13 (Really, Apple? Thirteen? That's what you got?)
Y: b2
left stick X: aX
left stick Y: aY
right stick X: a3
right stick Y: a4
left bumper: b3
right bumper: b14
left trigger: b4
right trigger: b5
D-pad X: nothing !!!
D-pad Y: nothing !!!
iOS
A: b14, a15
B: b13, a14
X: b15, a16
Y: b12, a13
left stick X: aX
left stick Y: aY inverted
right stick X: a3
right stick Y: a4 inverted
left bumper: b8, a9
right bumper: b9, a10
left trigger: b10, a11
right trigger: b11, a12
D-pad left: b7, a8
D-pad right: b5, a6
D-pad down: b6, a7
D-pad up: b4, a5
Answer by mikey113 · Feb 21, 2017 at 02:29 PM
how do I add this to input settings? more details would help. thank you
You can read more about handling input here: https://docs.unity3d.com/$$anonymous$$anual/ConventionalGameInput.html
"a4" in my answer means "Axis number 4" and "b5" means "Button number 5".
Answer by Boaike · Nov 30, 2017 at 07:04 PM
I've been at this for a couple of days trying on and off to make this work, but I can't work it out :/ Can somebody please elaborate a little more on how to add the above buttons/axes into script/input manager?
The control stick works fine with the axis, but the rest just does not get recognised by anything I do.
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