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Unity in-built foot IK not working
Hi, I found that I was able to enable the Foot IK in the animtor, the preview working fine, the foot stick to the ground, but when I enter the play mode the foot was floating around. Any solution for better idea for this 1?
Preview
Sry cant post GIF here...
http://i.imgur.com/PCFUwon.gif
In-game
Answer by TeohRIK · Sep 22, 2016 at 06:22 AM
Well...it turn out is because I uncheck the "Apply Root Motion" on the animator controller component
To use inbuilt IK, u need to use Root Motion
Answer by d3gator · Sep 04, 2018 at 11:26 PM
Make sure you have IK enable in your animation State, i have the same issue and spend few hours to manage this.
Thanks man! I was having the same issue and this sorted it for me .
Answer by THE2FUN · Sep 21, 2016 at 01:32 PM
bro i dont know but try this : Your characters rigidbody freeze x and z check this out http://answers.unity3d.com/questions/1141671/capsule-collider-bug-mixamo-fuse-character.html
Answer by amiel_ace · Sep 22, 2016 at 05:05 AM
Try playing with the animation settings for the model, like tick and untick bake into pose for XZ and for Y try setting the Y position based on feet.
well...not that problem, I find out why it not working already. Anyway thanks yea